We need to get out of sight, fast! We're going to use the Sickles? secondary ability to leap up on to this bluff. Uh oh, looks like we have some Allied tanks on patrol here. Look at that bench toppling technology - best in RTS. Here's a whimsical Red Alert structure - the brewery. We're going to run it up through the city center here. The Sickle is this imposing, spider walker that has three machine guns. We're going to create a patrol of sickles and investigate that Allied base. Ok, we need to take a look at what we're up against. This time we're ready for those sentry bombers. But, fortunately for us, it's also armed with a powerful anti-aircraft flak cannon. The bull frog is the Soviet's primary troop transport. We need to protect these new power plants. We have to get our power plants back online, but those bombers will be back if they see that we're rebuilding.
It definitely looks like our cover's blown. So those Allied sentry bombers appear to be taking our presence here a little personally. So we need to get busy building up a force to assault that Allied base and that starts with some additional power. The bad news, well, I bet they know where we are too. So, the good news is we know where the Allies are. That reveals shroud, our radar comes online, and yikes, look at all that blue. We're going to run him over to that observation tower and capture it. His amphibious form has him in a little zodiac motor boat. Now, in Red Alert 3, not all units are amphibious, but obviously the engineer is. We're going to run our engineer down to the beach and with a simple contextual move command, he's going to transform into his naval equivalent. The engineer, of course, is a classic C&C unit that we use to capture enemy and neutral structures. So we're going to build a barracks and out of that barracks we're going to build an engineer. If we can capture that observation tower, it might provide us some valuable intel. So as we pan over here to the south west, we find this little island with an observation tower on it. The resource mechanic is very simple: build one refinery, get one harvester and that harvester can farm one ore node. In Red Alert 3, players mine resources from harvestable ore nodes that are invincible and can be used by any faction at any time. So we build our refinery next to one of these new, ore nodes. In Red Alert 3, the Soviet faction builds up on the map and while the scaffolding is up the building is under construction and vulnerable to attack.
And I want to call your attention to the scaffolding that you see as we build this refinery. Of course, in the final game buildings will not build nearly as fast. I want to note that build times have been sped up for the purposes of this demo. Every base needs power, so the next thing we'll build is a power plant. And we're going to deploy that into a con yard. So, like any other C&C game, we start with our mobile construction vehicle, the heart of any base. Of course, we are the Soviets and our mission is to deploy an expeditionary force, establish a beach head, and probe the enemy. There are reports of Allied activity in the region. So here we are in virgin, unexplored territory.
#Command and conquer alarmstufe rot 3 software
I'm the executive producer on Red Alert 3 and it is my pleasure to walk you through the first demo of live Red Alert 3 software with many of its graphical flourishes turned on and with unit gameplay approaching what you'll see in the final game.